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SDK • Re: Troubles with Lua

I'm using Lua in another project this time I have a global memory manager and I'm tracking how much memory the Lua state is using

Code:

Total Entries   299    Used Entries   290    Free Entries     9Total Blocks  22907    Used Blocks   2394    Free Blocks  20513Usage Metric:                  11Fragmentation Metric:           1Free heap :                 164104Larges free space :         163960
Then after Lua as exited

Code:

Total Entries   568    Used Entries   556    Free Entries    12Total Blocks  22907    Used Blocks   4606    Free Blocks  18301Usage Metric:                  25Fragmentation Metric:           1Free heap :                 146408Larges free space :         146248
That's a memory leak of 17,966 bytes I suspect that this is because Lua wants the OS to clean up it's mess, only this time I don't have a separate memory pool to do that...

This is using the REPL for Lua this isn't my typical use but I need to address it somehow. Any thoughts what I could do to deal with the leak?

Statistics: Posted by DarkElvenAngel — Mon Dec 18, 2023 8:31 pm



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