Two other data points:
- I've cut the GL surface resolution in half (1920x1080 down from 4K). With that the video plays back mostly flicker free. Note that the GL surface is still not used anywhere. It's not even getting imported into DRM.
- I've previously placed the video across the complete output (3480x2160+0,0). When I instead leave a small border around it (3280x1960+100,100) or place it in with half resolution in the top left corner (1920x1080+0,0), the flickering changes and it looks like the rendering randomly stops at different horizontal coordinates.
Statistics: Posted by dividuum — Wed Dec 18, 2024 7:21 pm